The movement in the battle system annoys me more than ever - especially RIGHT after playing through Devil Survivor, the lack of tiles can get pretty annoying, especially when they don't let allied characters move through one another; a high-movement centaur getting trapped in by his own mates? LOLWAT.
Actual battles though, are as much eye-candy as ever, especially once you really get the combo/tag system rolling. Aside from that, overall pacing is a bit slow, at least until you get higher Force regeneration rates; at the initial default of 30/turn, it's far too restricting, especially when that only allows for, like, one or two attacks. In the grander scheme of things, it's a bit more strategic and understandable, as it prevents constant attacking.

Also, in addition to including a training room (THANK YOU), Flight-Plan was awesome enough to throw in a battle viewer right off the bat. It's essentially like an exhibition mode where you can see how your new formations/attacks fare against enemies you've already felled, but more importantly, it's all the eye candy you could ever want, again and again and again. This is definitely something hand-held SRW games need to pick up on. <3
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